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Annabel Ashcroft

Faerie [Aether]

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  • 12

They changed Thornmarch?

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I was just in the Thornmarch trial and Holy Crap, they totally CHANGED it! :O

Checking patch notes, it looks like it happened back n 6.2, but I swear I have been in it since Aug and did not see the changes.

The mechanics are mostly different now with the Moogles doing different things and being trickier like disappearing so you can't wail on multiples with AOE's and such.

It's still not THAT hard to do, but it is nutty and different and more silly.
Kommentare (12)

Kupo Warkson

Siren [Aether]

As long as they didn't change the music.

Lady Yuuna

Tonberry [Elemental]

couple raids and low level dungeon has some change. It becomes better and easier now I think. Which is great!

Lady Yuuna

Tonberry [Elemental]

Like Thousand Maws of Totorak Map you don’t need to grab the green glowing balls anymore.. I think it was called Photocell.. They delete the path that made your run around the circle, and you can just go straight and kill the boss. Much better and simpler than before!

Bear Ironfist

Faerie [Aether]

It's now good sovereign moggle mog as king was too gendered.

Vesta Neptuna

Ultros [Primal]

They nerfed all the ARR dungeon/trials.

Annabel Ashcroft

Faerie [Aether]

No, its not nerfed, its actually harder now with all the aoe's and dissappearing Moogles.

Did they REALLY change King because of that?

Enesha Melwalx

Zodiark [Light]

To be honest, the way new players used to steamroll through the old Thornmarch did at times lead to wipes, while it’s virtually impossible now.
But yes, they nerfed/changed a lot of duties in ARR and HW to accomodate new players and their noobness, over the course of the last year and half, and it’s now hard to even try at failing them.

I honestly don’t like the changes they made, the duties are now 200% braindead, way too easy now, same with Jobs. But I happen to be the minority it seems.

Vesta Neptuna

Ultros [Primal]

Annabel for the King himself, they probably made parts harder to compensate for his big aoe thing being overtuned for those coming in at lvl50 which for some time would just kill them at full hp.

Vesta Neptuna

Ultros [Primal]

I mean to say they had to adjust his AOE damage.

As for name changes, yes they done some stealth changes to some of the mob names. The last boss of Brayflox is an example(no longer Aiatar).

Annabel Ashcroft

Faerie [Aether]

Ok, yes, I have seen the wipe of pushing too fast and getting wrecked by the AOE's, so maybe staggering them IS a good thing. ;p

I have not seen the other changes to stuff, but if what you say is true, then that's pretty sad. Some of the older stuff actually had some imagination in their mechanics, and to change them to be easier sucks.

Still say everyone should try the older instances MINE to see some of the mechanics properly, especially Sycrus Tower. The bosses are soooo much fun MINE.

Vesta Neptuna

Ultros [Primal]

Nah, it wasn't Aiatar. Im pretty one of the boss dragons had their named changed. Either way doesn't surprise me.

And just what does MINE mean?

Annabel Ashcroft

Faerie [Aether]

M.I.N.E is Minimum I-level, No Echo. Where you set the instance that the lowest I-level possible for it and disable the Echo so you get no bonuses.

The idea of this is to make the instance harder and more like how it was when it was new so you get to see and experience the difficulty and all the mechanics.

It tends to work for the most part, but current gear stats tends to skew the difficulty some to make it slightly easier than the old days, and still some mechanics may be missed at times.
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