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Kouda Ha-fu

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My MMOs and Mental Health research result summary

Öffentlich
Thank you to everyone that took part in the research study I conducted about the sustainability of good mental health via playing MMO online games.

I mentioned that it was 100% confidential and anonymous but I wouldn't mind saying a general summary of the results for people that were interested on the Lodestone, so here's some results!

I'll do "majority of" for where the biggest chunk of answers were.

The majority of players were in the age ranges of 21-40 years old.

More or less equal BUT there were more female players. It was something like 50% identify as female and 41% identify as male, the remainding 9% either 'Prefer not to say' or identified as 'other'.

Hours played per week on MMO games was dominantly between 11-30 hours.

Hours per week in education and/or work was dominantly in two options '21-30 hours' AND the '41 hours or more' options.

Hours spent socialising OUTSIDE of MMO games was dominantly 0-5 hours, so we're very introverted and recluse? (this study was before Corona virus isolation started worldwide).

Friends players have INSIDE of MMO games was dominantly 0-5 THEN 6-20 friends.

Friends outside MMO Games was dominantly 0-5, over 50% of the answers were 0-5 friends.

The "I have..." health question shown 25% of us are in good health as far as we know. 43% of players have mental health issues (such as anxiety/depression/etc), not many of us have physical disabilities or long term health conditions which I found surprising as I use games dominantly due to these kinds of issues.

Most chosen POSITIVE things about players was: "Friendly", then "Fun" and "Helpful/willing to help others".

Most chosen NEGATIVE things about players was: "Taking the game too seriously", then "Rude", "Annoying" and "unreliable" all being equally next.

On a scale of 1 to 10, MMO games have caused a positive impact on your mental health? - Most answers were 6 or 7 out of 10 (together would be abour 50% total answers).

How do players like to socialise? Out of MMO only, Real Life only or valueing both equally, most people answered that they value BOTH gaming and real life socialising equally which I think is positive.

The last two questions had people write comments/statements as answers, so to very very VERY summarise them without saying anything that could be linked to literally anyone on earth...

Personal issues games helped with or made worse?
Helped with people's social anxiety. Helped with distractions during bad events in people's lives.
Made Worse, procrastination was made worse, and things such as sleeping issues due to playing too many hours and staying up too late on occassion.

Final question was if anybody had anyting to add.
A summary of some of these would be information on current studies or places that limit or are looking at online gaming. There was also some comments on things such as being curious to see how the older generation of gamers have turned out and wanting to see studies on that kind of thing, there was also people who said due to health issues, going out is too tiring and online gaming and socialising really helps, some had specific MMO games have bad effects on their mental health but some MMO games improved their mental health.



And that's all of it! A rather long summary of the 14 questions, in as vague a way as possible.
I liked the results, I was a bit depressed to see how many of us are recluse or introverted and/or lonely, and I'm sorry to people who are struggling with issues and I'm glad to see that online gaming seems to help many people with different backgrounds to find a nice and happy medium to socialise on and I wish everyone the best of luck too!
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