Charaktere

Charakter

Profil

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Volk / Stamm / Geschlecht

Roegadyn
Lohengarde / ♂

Namenstag

28. Sonne im 1. Schattenmond

Schutzgott

Nald'thal - Die Kaufleute

Stadtstaat

Limsa Lominsa

Staatliche Gesellschaft

Legion der Unsterblichen / Erster Legionsfähnrich

Freie Gesellschaft

The Promise of Dawn

ATTRIBUTE

Stärke234
Geschick388
Konstitution1829
Intelligenz448
Willenskraft1970

ANGRIFF

Kritische Treffer1232
Entschlossenheit1310
Direkter Treffer400

ABWEHR

Verteidigung1391
Magieabwehr2432

PHYSISCHE ATTRIBUTE

Stärke der Attacke234
Schnelligkeit400

MAGIE

Offensivmagie1970
Heilmagie1970
Zaubertempo826

ROLLE

Unbeugsamkeit400
Frömmigkeit1054

Stufe 90

  • 60
  • -
  • 86
  • -
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  • 90
  • 94
  • 90
  • -
  • -
  • -
  • -
  • 80
  • -
  • -
  • -
  • -
  • -
  • 85
  • 90
  • 74
  • 85
  • 64
  • -
  • -
  • -
  • 55
  • 52
  • 54
  • 53
  • 54
  • 57
  • 56
  • -
  • LP

    38117
  • MP

    10000

Vorstellung

Drakomyr Darkwil, born into a family of scholarly Sharlayan expatriates in the outskirts of Alabathia's Spine, possessed an insatiable hunger for arcane knowledge from a young age. Raised amidst ancient tomes, mystical artifacts, and the whispers of untold power, he was groomed for a life of academic pursuit and magical exploration.

From the moment he could read, Drakomyr devoured every bit of literature on the arcane arts that crossed his path, fascinated by the delicate balance between light and darkness in the world of magic. His parents, themselves accomplished scholars who had chosen to remain in Eorzea rather than return to Old Sharlayan.

But as Drakomyr matured, the cozy confines of home could no longer contain his boundless ambition. He yearned to venture beyond the familiar landscapes of Alabathia's Spine, to seek out the legendary arcane mysteries hidden across the realm. With determination burning bright in his heart, he set his sights on Limsa Lominsa, the bustling maritime city-state, and its renowned Arcanist Guild.

In Limsa Lominsa, amidst the salty sea breeze and the cries of gulls, Drakomyr found his first true taste of independence and adventure. Joining the Arcanist Guild, he immersed himself in the study of arcanima, the symbiotic art of summoning and controlling mystical creatures known as carbuncles. Under the tutelage of seasoned arcanists, he honed his skills, mastering the delicate dance of magic and aether manipulation.

But even as he delved deeper into the mysteries of arcanima, Drakomyr's thirst for arcane power remained unquenched. He yearned to explore the darker aspects of magic, to delve into forbidden rituals and ancient lore whispered only in the darkest corners of the world. With the knowledge gained from his studies in Limsa Lominsa as his foundation, he set his sights on the wider world, eager to uncover the secrets that lay hidden beyond the horizon.

With his trusty carbuncle companion by his side and the winds of destiny at his back, Drakomyr embarked on a journey that would lead him to the furthest reaches of Eorzea and beyond, where both light and darkness awaited to test his resolve and shape his destiny.

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