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Garm HelvardirGarm Helvardir <GARM hell-var-dear> is an Ala Mihgan-Sharlayan thespian, adventurer, and former pirate.
HistoryIf there’s one thing Garm dislikes, it’s questions concerning his past a pirate. Despite the tone of fondness found in his rare nostalgic recounts, he seems to have spent his short time on land doing all he could do dissociate himself from his past life—a life he frequently discounts as nothing but a sea bound prison; a life with no company but ill-mannered, illiterate gil-minded thugs who’d fled Ala Mihgo alongside his family.
He’d been born in Ala Mihgo but a few years before the invasion, the son of a Sharlayan-Midlander scholar and an Ala Mihgan mercenary, but his memories of such a time remain scarce. With no family or friends save for his parents, his memories of the invasion remain, sure, but nothing of value was lost, as nothing of value truly existed.
His parents had escaped to sea with their lives, and his father’s skills as a mercenary had transferred well to a life of piracy; they spent the next decade traveling across the islands surrounding La Noscea. Garm, however, found himself lacking any true purpose or sense of belonging as he grew older. As one of the few youth on the ship, his time was spent in isolation, occupied with simple chores, work as a lookout, and spending whatever time his mother could spare being tutored of life outside of the ship. He’d taken a special liking to literature, but without much of a library, it’d been a subdued passion at best.
His life of piracy, however, didn’t seem to last forever. While off the coast of Limsa, the ship had been attacked by Reavers. Garm had survived the attack, recuperating within Limsa Lominsa. However, rather than taking time to mourn the loss of his parents, he’d chosen to simply move on-- embracing his newfound freedom, and renouncing his past.
He still possesses various traits reminiscent of his past life: when asked about his earrings, he’d simply point out that they aid his eyesight, and a rougher accent may escape when riled up, but with the new Age of Adventure came an opportunity for long-desired freedom. He was no longer confined to his sea-bound prison, and no longer are his old passions subdued by the limits of poverty and unavailability. A dreamer at heart, Garm now hopes to indulge on, and to leave his mark on Eorzea through these fictitious tales and ideals, possessing no other skills.
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