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Bahamut Coil 2.2 impression
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I'm wondering how the 1-5 turns will be modified after patch 2.2, players are still wondering if there will be a "gating" system on drop to lock out player from having more than 1 drop for the entire turn 1-5 per week...
During the same time there is 4 more turn added and of course it will requires player that can play at least 2 job....
So right now it would mean that only Hardcore player ls could go past turn 1-5 and people will remain doing 1-5 for the next months ? I'm kind of doubtful...
If players are having another idea of how it will be implemented please reply.
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Basically turn T1-5 into CT, anyone can jump in any time, possibly 1 loot drop, but SE wants players to clear t5 first before going into harder content. T5 is one of the hardest content available aside from Titan EX. and about 20% of the player population has cleared either of these. I even see people struggling on T1 most weeks.
Coils just take practice. They're supposed to be challenging. My group has little trouble on the second turn but takes us a bit to get our groove going on caduceus.
I was curious and confused on how the echo buff will be applied. Will it be applied at full strength day 1 of patch? Will it ease by degrees as weeks go by? I know you can opt out of the buff as well but let's say i want to use it and my team has been up to turn 5, can we skip straight to turn5 and use the full buff to make it easier?
echo goes into effect 1 week after 2.2 release and gets buffed a lil more with each week that passes (how much it will be buffed in total I don't know)and yes you can go straight to any turn echo buffed or not..